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- Node.js >= 12
- Android Studio (for Android apps)
- Xcode >= 10 (for iOS apps)
- CocoaPods (if using a version of React Native >= 0.60)
Electrode Native is a Node.js application therefore, Node.js 12+ must be installed on your workstation.
gitcommand line client must be present on your workstation and declared in your PATH (i.e running
gitfrom a terminal, should not fail with "command not found" error)
After you install Android Studio, set the
ANDROID_SDK envvariable to point to the location of the Android SDK--if it has not been set already. An example of the SDK path is shown below.
$ export ANDROID_SDK=/Users/[YOUR_USER_NAME]/Library/Android/sdk
Xcode 10 or later version is required.
If running Electrode Native on a Mac, and using a version of React Native >= 0.60, CocoaPods install is required even if only targeting Android platform.
If your workflow involves pushing OTA updates using CodePush, you'll need to have an account setup for CodePush.
You don't need to have React Native installed on your machine. If you have it already installed, that's great--it's not really a problem. The same applies for Yarn and CodePush.